Course Artifacts

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XCOR 3020 Design and Technology in Global Culture

(Engaging Global Issues)

The Design and Technology in Global Culture XCORE 3020 seminar course focuses on the social and cultural impacts of technology innovations taking place across the globe. In the course, students develop an understanding of current advancements and form perspectives on the cultural impacts resulting from the design. Subjects in which the course addresses: AI systems, Human-Computer interaction, UX concepts, interactive communication, cyber, and design research. Students focus on the use of innovation in various fields such as: education, agriculture, pharmaceuticals, transportation, health, entertainment

 
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XCOR 1012 New Orleans Technology Innovation Bootcamp

(New Orleans Experience)

The XCOR 1012 New Orleans Technology and Innovation Bootcamp, is a seminar course in which incoming students will be introduced to current tech innovations; Public Health, Pharmacy, Environmental, Education, and Creative Media. Students will examine growth in New Orleans through the city’s history, location, demographics, and socio-economic structure.

 

ART 3010 Web Design and Development

The Web Design and Development course will introduce students to the processes and language(s) used in designing functional websites. Students will gain knowledge in trends and techniques used for ideal user experience by studying new technologies and ways of accessing the web. In the course, students will learn the UX/UI design process, HTML5, and CSS3. Students will create websites and applications through site mapping / navigation, information architecture, wireframing / page layout, image, typography, accessibility. 

 

ART 2020 Introduction to Graphic Design and Advertising

The Graphic Design and Advertising course is a studio course that examines visual communication utilized for brand/identity, advertising, and marketing. Students are introduced to graphic design concepts and aesthetics, producing projects using digital software. Students learn design strategies and develop projects using the design thinking process; research, brainstorm, sketch, digitalize, test, feedback, revise.

 

XCOR 3020 Design & Technology in Global Culture

The Design and Technology in Global Culture XCORE 3020 seminar course focuses on the social and cultural impacts of technology innovations taking place across the globe. In the course, students develop an understanding of current advancements and form perspectives on the cultural impacts resulting from the design. Subjects in which the course addresses: AI systems, Human-Computer interaction, UX concepts, interactive communication, cyber, and design research. Students focus on the use of innovation in various fields such as: education, agriculture, pharmaceuticals, transportation, health, and entertainment.

 

Reflection

In the spring of 2018, I proposed the XCOR 3020 Design and Technology in Global Culture seminar course. The course was approved by the core curriculum committee and introduced to the program in the 2018 fall semester. My goal in the course is to introduce students to new innovations as a way to prepare them as professionals in a cross-cultural, fast pace, creative and digital workforce. In the course, students are introduced to concepts in human/computer interaction (HCI) and discuss the impacts of artificial intelligence (AI) vs human intelligence currently taking place throughout the globe. Through lecture, reading, documentary, and discussion, students are asked to consider ways in which the design and technology innovation benefits and challenges specific demographics. Students develop skills in collaboration, research, and writing, design processes/brainstorming, problem-solving, and strategizing. The goal of the course is to offer students an environment in which they may develop their own thoughts and perspectives on global innovation design to prepare students for a future working within a global professional landscape.

Beginning with one student in the fall of 2018, the course was scheduled similarly to an independent study. The student conducted research into the social, political use of social networking and its impact on culture, beginning with the 2010 Arab Spring and progressing into the 2016 United States election. In the spring semester of 2019, the course increased to eight students. The intimate group setting allowed for excellent conversations about new innovations. Students were introduced to projects in Artificial Intelligence (AI), Autonomous Vehicles, Dark Web, and CryptoCurrency. The course was interactive with a great deal of peer learning, where students were energetic to share discoveries and ideas. Students were assigned collaborative research projects and experienced no problem working as a team. By fall 2019, the number of students in the course grew to a capacity of twenty-five and has remained at twenty-five to thirty students since the fall of 2019.

In 2019 Tableau was added to the Design & Technology in Global Culture XCOR 3020 course. The Tableau project was introduced to students during the second half of the semester.

Students were asked to create an account in Tableau public before receiving the software demonstration during class, where they followed along on the studio computers or their own devices, familiarizing themselves with the software. The complexity of Tableau required additional class time and simplification for the research assignment. 

Working in teams, students were asked to collect data relative to one of the topics discussed in class; cyber systems, algorithms, data mining, and data visualization. They designed surveys to gather quantitative data that would be visualized in Tableau. Students were offered flexibility in choosing to design their surveys using Google forms or acquiring data sets from online resources including Kaggle.com and data.gov. Students were taught to clean their data sets before linking the content to Tableau, where they created their visualizations and infographic layouts.

During the project, I found that the technical challenges of learning Tableau, required a significant amount of time, and learning the software trumped the subject analysis. This observation encouraged me to rethink the integration of Tableau in the XCOR courses. Fall 2020, the software will be introduced at the beginning of the semester when the course lecture focuses on research, resources, and references. An additional day will be spent on demonstration and student practice. The goal of adding time for practicing Tableau will encourage students to feel comfortable with the software to utilize throughout the course of the semester.


Technology

Fall 2020

  • Brightspace

  • Google Drive

  • Google Sites (Eport)

  • Google Meets

  • Tableau

  • Slack

  • Zoom

  • Miro

Fall 2019

  • Brightspace

  • Google Drive

  • Google Sites (Eportfolio)

  • Tableau

  • GroupMe


Published on This report will explore the rise of virtual interaction in relation to the COVID-19 pandemic as well as the impact it has made on many Institutions around the world.

Published on The novel coronavirus has spread briskly around the world due to its high level of infectiousness.

Cybercrime: criminal activities carried out by means of computers or the Internet. The Pentagon: the headquarters building of the United States Department of...

Published on The role of healthcare professionals is to: intervene/prevent migration of diseases.

Published on 1. Nanotechnology 2. Biomedical Nanotechnology and 3. Ingestible LED

Published on Student Work: Group 4 presentation, AI 1. Artificial Intelligence in Medicine

Published on Student Work: Presentation, AI 1. HumanoidsInto the Entertainment and Emotional "Realms"

XCOR 1012 New Orleans Innovation Bootcamp

The XCOR 1012 New Orleans Technology and Innovation Bootcamp, is a seminar course in which incoming students will be introduced to current tech innovations; Public Health, Pharmacy, Environmental, Education, and Creative Media. Students will examine growth in New Orleans through the city’s history, location, demographics, and socio-economic structure.

 

Reflection

Studies in Israeli technology also inspired the design of the XCOR 1012 New Orleans Innovation Bootcamp seminar course, proposed for the core curriculum (New Orleans Experience) in fall 2018. Introduced to the curriculum in spring 2019 with twenty-four students, the class examines the innovation that has taken place in New Orleans from the founding of the city to present. As a new course, I was met with challenges regarding student levels and teaching expectations. Many students were freshmen and unfamiliar with holistic non-didactic approaches to learning and felt uncomfortable working in teams or discussing ideas. There were difficulties with the internet connection within the classroom, contributing to interruptions in lectures, assignments, and student presentations. Evaluations in the XCOR 1012 class were poor in comparison with other courses. Students stated that they did not think they learned, communication was weak, and it was problematic working in groups. Suggestions that were made to improve the course included smaller groups for collaborative assignments and field trips. 


Published on Student Project: COVID 19 Social and Cultural Impact 1. COVID-19: SOCIAL AND CULTURAL IMPACT Presented by: Peliya Waters 2. SOCIAL IMPACT PAST, PRESENT, POST 3. SOCIAL (PAST) ➤ Pre COVID-19 travel was allowed making it easier to manage friendships and relationships ➤ Pre COVID-19 society was able to do as they pleased such as going to malls, beaches, movie theaters, etc.
Published on Student Final Projects: XCOR 3010 Design & Technology in Global Culture. Innovation: The formation of new ideas to help people in the world. Innovations are driven by experiences because observations are made from situations for better ideas to form. Experience: covid-19 1. Innovations Saving Our World By: Zaria Hughes & Paris Moore 2.
Published on Final Projects: XCOR 1012. With the new challenges that come with online learning, the world was not prepared for how drastically Coronavirus would affect the educational system and the many individuals that have to endure this journey. Prior to the Coronavirus, education was very hands-on and provided opportunities for social interaction.
Published on Mental Illnesses were thought to be caused by supernatural means, such as demonic possession, witchcraft, or an angry god, which would lead to either exorcisms (if they were said to be possessed by a demon), or unjust witch trials (if they were said to be witches), which included burning at the stake, drowning, or hanging.
Published on Student Finals: Research Presentation The Coronavirus also known as COVID-19 has made a tremendous difference in everyone's life. In this research paper we will be discussing the effects the virus pandemic has on education. Education being one. of the top priorities of life is being altered because of the virus.
Published on This research report looks to lay out a basic timeline for the evolution of online teaching and streaming platforms. Starting in the past, the report talks about the habits of society before the pandemic and how those habits have either been challenged or reinforced since adapting to what is for many people their first-ever quarantine.
Published on Innovations: VR surgeries and studying Food delivery robots Gaming Infrastructure People didn't really have to worry about staying covered up after leaving the house Generations were not at odds with each other, yet the younger generations would still joke around Everyone in the US was worrying about the election 1.

ART 3010 Web Design & Development

The Web Design and Development course will introduce students to the processes and language(s) used in designing functional websites. Students will gain knowledge in trends and techniques used for ideal user experience by studying new technologies and ways of accessing the web. In the course, students will learn the UX/UI design process, HTML5, and CSS3. Students will create websites and applications through site mapping/navigation, information architecture, wireframing / page layout, image, typography, accessibility. 

 

Reflection

In the Web Design and Development course, students learn about user experience design (UX) and human-computer interaction (HCI) through lectures and studio practice. Before learning to design and code websites and applications, students begin the semester by reviewing the history of the web and the technological progress that has impacted designing for the web. In the first project of the semester, students work in teams to experiment with user interaction by analyzing their own experience with the website in which they are viewing. In the project, students reviewed layout, information architecture, global and secondary navigation, visual/interactive content, and typography: readability and comprehension. Assignments in the course include design thinking process: product research, brainstorm, site-maps, wireframes, and prototyping. Currently, students have been learning HTML, CSS, and JavaScript, Dreamweaver, Photoshop, and Open-source applications to build a website from scratch. This coming academic year (2019-2020) I will incorporate Adobe XD into the course curriculum. Adobe XD is user-friendly software for designing wireframes and prototypes for application design. 

 

Student Work

Ashley Miller: https://amiller212.wixsite.com/mysite

Chelsey Robin: https://crobin19.wixsite.com/honeyhair

Jessica Washington: https://virtualcounseling.weebly.com

Kyrah Felder: https://kfelder2.wixsite.com/simplipromo

Alexa Green: https://agreen206.wixsite.com/d9vintagedraft

Kimani Hamilton: https://kimanikhamilton.wixsite.com/webdesign

Jermiah Tate: https://jtate95.wixsite.com/website-1

Morgan Jackson: https://morganjackson871.wixsite.com/mysite

 

ART 2020 Introduction to Graphic Design and Advertising

The Graphic Design and Advertising course is a studio course that examines visual communication utilized for brand/identity, advertising, and marketing. Students are introduced to graphic design concepts and aesthetics, producing projects using digital software. Students learn design strategies and develop projects using the design thinking process; research, brainstorm, sketch, digitalize, test, feedback, revise.


Student Work

Ka lya ellis clean line Product Design/Branding COVID19
Product Design / Brand Identity
Product: Fashionable and Functional Masks Brand Name: Fashion X Function Personality/Character: Affordable fashion, polished, clean, and elegant with flashes ...
Published on An app designed for college students, to provide affordable and convenient housing within 10 miles of their college location. The app provides undergraduate and graduate college students with furnished housing options that are the most affordable, offer flexible lease agreements, provide designated study space, and accommodate pets.
Experiential Marketing Campaign Design, Concept, Process

ART 4010 Advanced Graphic Design & Advertising

Reflection

The ART 4010 Graphic Design and Advertising course are often very small with no more than four students. In fall 2018 the course was canceled due to no enrollment and in the spring 2019 semester, the number of students was four. Students worked collaboratively on a product design project, developing a brand for bubble tea. KoalaTea was developed using the standard design thinking process, where the students worked together to create a brand identity, physical environment, and digital application to promote their product to the user/market. KoalaTea was presented by Briana Pace and Lauren Nguyen in the Festival of Scholars in spring 2019. They received excellent feedback and responses from faculty and students.

Reading & Discussions

Design & Technology

Brand Identity

Typography

Type Anatomy

Product Design

User Experience & User Interface Design

Interactive Design

Student Work

Standard Rubric